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Post by largecar352 on Apr 11, 2016 21:43:09 GMT -6
As the title reads, since updating to 1.2, my game is now unplayable. From what I can tell, SCS' goofassed wheel customization update is messing with the wheels on all of my traffic mods and a good majority of the trucks. I can get into my game, but when I go to the accessories section of the truck upgrade screen, or try to get a job, the game crashes. Any suggestions on what to do? I'd really prefer to keep all of my mods running if I can.
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Post by -=Bora=- on Apr 12, 2016 2:44:34 GMT -6
You need to update the wheel definition files to the new setup. Your old wheel mods won't work until they been updated to the new format.
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sickside
Gold Certificate Member
sick ass foo
Posts: 587
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Post by sickside on Apr 12, 2016 9:24:32 GMT -6
You need to update the wheel definition files to the new setup. They have removed those "front_rim:true" etc, but when I do this, my rim's are gone(tires work) Before: SiiNunit { accessory_rim_data : heavy.frim { name: "Heavy" price: 1 unlock: 0 model: "/vehicle/wheel/heavy/frontr.pmd" icon: "alcoa_kenworth" front_rim:true } } Now: SiiNunit { accessory_rim_data : heavy.frim { name: "Heavy" price: 1 unlock: 0 model: "/vehicle/wheel/heavy/frontr.pmd" icon: "alcoa_kenworth" } } But that shit don't work, I can't see the rim's anymore. Do I need to change the model, Zmod, huh? I hate that shit, after each update smth is fucked up, and yeah, everything is compatible with the old shit ... smh
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Post by largecar352 on Apr 12, 2016 9:58:32 GMT -6
So how should I go about fixing this? It's affecting the Jazzycat AI packs, and all of the trucks. Do I just go into the .scs file and start messing around with definitions?
EDIT: I downloaded Viper2's new 389, and that seems to have solved the truck issue, but my AI packs are still messed up. We're at least getting somewhere.
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sickside
Gold Certificate Member
sick ass foo
Posts: 587
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Post by sickside on Apr 13, 2016 9:39:27 GMT -6
Update your AI-Packs too ... ___
Is there any solution to use old wheel-configs(Tire+Rim) with 1.2, anyone?
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Post by largecar352 on Apr 13, 2016 10:57:34 GMT -6
Just checked the ATS Mod site, Jazzycat just dropped a whole bunch of updated AI packs. I think I'm in the clear now.
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Post by thadropzone on Apr 13, 2016 19:29:33 GMT -6
can somebody please help me get Jazzycat trailer pack to work
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sickside
Gold Certificate Member
sick ass foo
Posts: 587
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Post by sickside on Apr 14, 2016 5:58:31 GMT -6
Is there any solution to use old wheel-configs(Tire+Rim) with 1.2, anyone? Fuck that,
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Post by ◇Danny◇ on Apr 14, 2016 22:12:45 GMT -6
can somebody please help me get Jazzycat trailer pack to work Make sure you have the scs file in your mod folder then start the game. Before you click on " continue game " Go into the mod manager and double click on the mod or mods you want to enable and be sure to confirm changes before you exit out. Also make sure you read any info given in a read me file because some half to be loaded in a particular order to work properly. Hope this helps.
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RBR-DUK
Frequent Flyer
You ever seen a duck that couldn’t swim? Quack, quack!
Posts: 685
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Post by RBR-DUK on Apr 15, 2016 12:40:10 GMT -6
Update your AI-Packs too ... ___ Is there any solution to use old wheel-configs(Tire+Rim) with 1.2, anyone? Tires work. Just change accessory_wheel_data model path in def/vehicle/f_tire and def/vehicle/r_tire. Rims don`t. def/vehicle/f_rim and def/vehicle/r_rim doesn`t work anymore. SCS split that into: def/vehicle/f_cover def/vehicle/f_disc def/vehicle/f_hub def/vehicle/f_nutsand def/vehicle/r_cover def/vehicle/r_disc def/vehicle/r_hub def/vehicle/r_nuts
You already did that in zmod3. Now create 4 (cover, disc, hub, nuts) separated .pmd models.
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sickside
Gold Certificate Member
sick ass foo
Posts: 587
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Post by sickside on Apr 15, 2016 14:22:48 GMT -6
Thanks Duk, I knew that all the time, but I'm just lazy af
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Post by mac101968 on Apr 15, 2016 15:01:44 GMT -6
Thanks RBR-DUK this will be helpful...I am still running the old version cuz iI just hate the workshop thing. And i am in love with my personal wheels i have now...by the way ...IF i DO use the workshop and the new version of the game... Does it still install the mod into the mod folder like before so we can mod the game WITHOUT going through the workshop shit? Thats all new to me... noob
Never been a big fan of the whole steam workshop thang
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Post by LMB on Apr 15, 2016 15:54:42 GMT -6
SCS adding workshop didn't take away the old method of adding mods.
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Post by mac101968 on Apr 15, 2016 17:23:11 GMT -6
AWESOME! Good to know thanks LMB...i guess i will have to give the new version a go maybe...
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