Deleted
Deleted Member
Posts: 0
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Post by Deleted on Mar 20, 2016 12:01:46 GMT -6
This might be one for SmartyI created my own custom light mask for the rawhide. I had to because every other one uses separate lights for low and hig, and the mack's only use one. So, no problems there, it was really straight forward. My question is, is it possible to have an orange parking light, than have the blinker light up up and keep it the same color orange, just brighter? I tried making the parking lense a separate model with alpha mapping on the 4th tile. it sort of works, but is more white than anything for some reason, considering everything else that uses that tile works perfectly. than, when i turn the blinker on, it just makes it whiter. Parking lights off, and the blinker looks great. here are some pictures to help explain what i'm doing:
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Deleted
Deleted Member
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Post by Deleted on Mar 22, 2016 16:13:11 GMT -6
and silence.
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Dogebilt
Gold Certificate Member
Smiley Abuser
wow (not hute)
Posts: 729
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Post by Dogebilt on Mar 22, 2016 19:45:37 GMT -6
Read the guide again. You can't have an orange blinker and orange light at the same time- it's a "glitch" on scs' part
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Deleted
Deleted Member
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Post by Deleted on Mar 25, 2016 17:02:07 GMT -6
i put two and two together after i read your post.
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LeafeonGold
Weekend Warrior
Keep the shiny side up.
Posts: 48
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Post by LeafeonGold on Mar 26, 2016 7:39:53 GMT -6
There's one thing you can try, set another object with a transparent texture slightly over the turn signal, and then add a lightmask to that.
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