Jessy
OTR Trucker
"I wanted bourbon, scotch and beer but all I got is alcoholism"
Posts: 270
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Post by Jessy on Mar 18, 2016 17:04:40 GMT -6
Now here it is: I got the truck color to work fine as well as the chrome materials. It's for the rest that all goes full retard. No matter what I do I still get this weird effect, on the headlights for now. I zoom in, the texture is ok, I zoom out, it gets all white. After this, I export the truck again, without changing anything and bam it fucks in another way. I zoom in, the texture is ok, I zoom out, it's not completely white, ther's like a texture or something that should not be there. What bugs me is that chrome work good even when creating a new material but as soon as I try to apply textures ( interior, headlights, or mudflaps) this happens. Thanks for your help!
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Smarty
Gold Certificate Member
PTTM Hardcore
Cooookie!
Posts: 564
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Post by Smarty on Mar 18, 2016 17:14:08 GMT -6
Looks like a mip-mapping issue.
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Post by -=Bora=- on Mar 18, 2016 17:18:49 GMT -6
Agree with Smarty, most likely your dds haven't got mipmaps
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Post by Dcving on Mar 18, 2016 17:21:38 GMT -6
im no expert but it looks to me like you divided by zero
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Jessy
OTR Trucker
"I wanted bourbon, scotch and beer but all I got is alcoholism"
Posts: 270
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Post by Jessy on Mar 18, 2016 18:47:21 GMT -6
So how do I fix this? Anyway to turn off mip mapping? Or anyway to mip map my dds?
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Smarty
Gold Certificate Member
PTTM Hardcore
Cooookie!
Posts: 564
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Post by Smarty on Mar 18, 2016 19:00:40 GMT -6
Turning off mipmapping is a bad idea in this case – you normally only ever do that for ui textures. So let's work on getting your textures mipmapped. First off, we need to know what you're using to make your dds textures.
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Jessy
OTR Trucker
"I wanted bourbon, scotch and beer but all I got is alcoholism"
Posts: 270
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Post by Jessy on Mar 18, 2016 19:21:13 GMT -6
Well, I usually mount everything on a bitmap and then convert it to dds with GraphicsConverter 3. It's simple and easy to use. I guess I'll have to trash this in order to mipmap
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Jon
Gold Certificate Member
Posts: 1,807
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Post by Jon on Mar 19, 2016 18:41:49 GMT -6
im no expert but it looks to me like you divided by zero Who needs helpful answers when we've got Cody?
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Post by Dcving on Mar 20, 2016 8:14:18 GMT -6
i figured bora and smarty chimed in so ill be retarded lol
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Post by -=Bora=- on Mar 20, 2016 10:26:01 GMT -6
i figured bora and smarty chimed in so ill be retarded lol Gotta do what you do best
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Mar 20, 2016 10:59:57 GMT -6
i ran into this problem when using .png textures.
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Post by -=Bora=- on Mar 20, 2016 11:43:24 GMT -6
i ran into this problem when using .png textures. Same issue, no Mipmaps If you want png/tga quality textures save your textures as DDS 888-8 32bit, same quality/size as tga, the bigger file don't seem to distract the game so......
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Mar 20, 2016 11:46:23 GMT -6
will do
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Dogebilt
Gold Certificate Member
Smiley Abuser
wow (not hute)
Posts: 729
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Post by Dogebilt on Mar 20, 2016 12:42:04 GMT -6
im no expert but it looks to me like you divided by zero In a way, that is actually correct because mip maps are the same texture, just divided in half each time.
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Post by Dcving on Mar 20, 2016 13:09:12 GMT -6
you cant divide zero
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