Post by eclipse on Jun 6, 2015 11:19:21 GMT -6
Been ages since I've played Haulin and it works fine on an old computer with guess it... a Nvidia card and I remember trouble in the past getting it to run on AMD but I dont remember the trick/fix.
i7-3770k
Win7
HD 7970 Crossfire
i7-3770k
Win7
HD 7970 Crossfire
******** : log created on : Saturday June 06 2015 @ 10:17:18
10:17:18 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 3
10:17:18 : [sys] DirectX version : 4.09.00.0904
10:17:18 : [cpu] GenuineIntel [ Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz] at ~3500MHz.
10:17:18 : [cpu] Features utilized: fpu cmov mmx sse sse2.
10:17:18 : [mm] physical memory detected (1048575K/1048575K)
10:17:18 : [mm] virtual memory detected (2097024K/2015404K)
10:17:18 : [mm] Trying to allocate memory pool (153600K)
10:17:18 : [zipfs] base.scs successfully mounted [crc_0xb39eb8f]
10:17:18 : [zipfs] patch.scs successfully mounted [crc_0x48ebc600]
10:17:18 : [game] 18 WoS Haulin init ver.1.06 (rev. 19698)
10:17:18 : Home directory: 'C:/Users/Eric/Documents/18 WoS Haulin'
10:17:18 : exec /home/config.cfg
10:17:18 : [cor] executing /home/config.cfg
10:17:18 : uset g_minicon "0"
10:17:18 : uset g_console "0"
10:17:18 : uset g_trackir "1"
10:17:18 : uset g_developer "0"
10:17:18 : uset g_steering_func_param "0.0"
10:17:18 : uset g_joy_axis_brake_dz "0.0"
10:17:18 : uset g_joy_axis_brake "7"
10:17:18 : uset g_joy_ff_gain "1.0"
10:17:18 : uset g_joy_axis_throttle_dz "0.0"
10:17:18 : uset g_joy_axis_throttle "7"
10:17:18 : uset g_joy_axis_ff "0"
10:17:18 : uset g_joy_axis_combine "0"
10:17:18 : uset g_joy_axis_steer_sens "0.6"
10:17:18 : uset g_joy_axis_steer_dz "0.0"
10:17:18 : uset g_joy_axis_steer "7"
10:17:18 : uset g_fatigue "1"
10:17:18 : uset g_police "1"
10:17:18 : uset g_subtitles "0"
10:17:18 : uset g_clock_24 "0"
10:17:18 : uset g_quality "2"
10:17:18 : uset g_reflection "1"
10:17:18 : uset g_mph "1"
10:17:18 : uset g_show_map "1"
10:17:18 : uset g_points "0.0"
10:17:18 : uset g_atrans "1"
10:17:18 : uset g_flyspeed "0.0"
10:17:18 : uset g_lang "en"
10:17:18 : uset g_colbox "0"
10:17:18 : uset g_texture_usage_stats "0"
10:17:18 : uset g_fps "0"
10:17:18 : uset r_gamma "1.0"
10:17:18 : uset r_path "3"
10:17:18 : uset r_fullscreen "1"
10:17:18 : uset r_mode "1920x1080x32x0"
10:17:18 : uset r_device "gl"
10:17:18 : uset r_driver "gl"
10:17:18 : uset ds8_mix_channels "2"
10:17:18 : uset ds8_mix_depth "16"
10:17:18 : uset ds8_mix_rate "44100"
10:17:18 : uset ds8_reverse_stereo "0"
10:17:18 : uset s_acceleration "0"
10:17:18 : uset s_mix_channels "2"
10:17:18 : uset s_mix_depth "16"
10:17:18 : uset s_mix_rate "44100"
10:17:18 : uset s_sfx_enabled "1"
10:17:18 : uset s_music_enabled "1"
10:17:18 : uset s_sfx_volume "1.0"
10:17:18 : uset s_music_volume "1.0"
10:17:18 : uset s_reverse_stereo "0"
10:17:18 : uset s_device "ds8"
10:17:18 : uset r_quirks "0"
10:17:18 : uset r_anisotropy_factor "0.5"
10:17:18 : uset r_texture_detail "0"
10:17:18 : uset i_force_gain "1.0"
10:17:18 : uset i_feedback "1"
10:17:18 : uset i_joystick2 "-1"
10:17:18 : uset i_joystick1 "-1"
10:17:18 : uset i_deadzone "0.0"
10:17:18 : uset i_device "di8"
10:17:18 : uset m_invert "0"
10:17:18 : uset m_sensitivity "0.33"
10:17:18 : uset m_filter "0"
10:17:18 : uset g_view_dist "1.0"
10:17:18 : [gl] driver: AMD Radeon HD 7900 Series
10:17:18 : [gl] vendor: ATI Technologies Inc.
10:17:18 : [gl] version: 4.4.13283 Compatibility Profile Context 14.501.1003.0
10:17:18 : [gl] GL extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
10:17:18 : [gl] GL_max_texture_size: 16384
10:17:18 : [gl] taking advantage of 'GL_ARB_fragment_program'
10:17:18 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
10:17:18 : [gl] taking advantage of 'GL_ARB_multitexture'
10:17:18 : [gl] sampler count 8
10:17:18 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
10:17:18 : [gl] taking advantage of 'GL_ARB_texture_compression'
10:17:18 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
10:17:18 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
10:17:18 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
10:17:18 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
10:17:18 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
10:17:18 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
10:17:18 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
10:17:18 : [gl] taking advantage of 'GL_ARB_vertex_program'
10:17:18 : [gl] taking advantage of 'GL_ARB_shader_objects'
10:17:18 : [gl] taking advantage of 'GL_ARB_vertex_shader'
10:17:18 : [gl] taking advantage of 'GL_ARB_fragment_shader'
10:17:18 : [gl] taking advantage of 'GL_ATI_fragment_shader'
10:17:18 : [gl] taking advantage of 'GL_ATI_draw_buffers'
10:17:18 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
10:17:18 : [gl] taking advantage of 'GL_EXT_blend_color'
10:17:18 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
10:17:18 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
10:17:18 : [gl] taking advantage of 'GL_EXT_rescale_normal'
10:17:18 : [gl] taking advantage of 'GL_EXT_secondary_color'
10:17:18 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
10:17:18 : [gl] taking advantage of 'GL_EXT_texture3D'
10:17:18 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
10:17:18 : [gl] taking advantage of 'GL_EXT_texture_env_add'
10:17:18 : [gl] max anisotropy factor : 16
10:17:18 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
10:17:18 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
10:17:18 : [gl] taking advantage of 'WGL_ARB_extensions_string'
10:17:18 : [gl] WGL_extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer
10:17:18 : [gl] taking advantage of 'WGL_ARB_pixel_format'
10:17:18 : [gl] taking advantage of 'WGL_ARB_pbuffer'
10:17:18 : [gl] taking advantage of 'WGL_ARB_render_texture'
10:17:18 : [gl] CDS init: FAIL
10:17:18 : [vid] Trying default refresh rate.
10:17:18 : [gl] CDS init: FAIL
10:17:18 : [vid] Could not set requested video mode.
10:17:19 : .\game_proc.cpp(296): unknown fn: 18 WoS Haulin
10:17:18 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 3
10:17:18 : [sys] DirectX version : 4.09.00.0904
10:17:18 : [cpu] GenuineIntel [ Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz] at ~3500MHz.
10:17:18 : [cpu] Features utilized: fpu cmov mmx sse sse2.
10:17:18 : [mm] physical memory detected (1048575K/1048575K)
10:17:18 : [mm] virtual memory detected (2097024K/2015404K)
10:17:18 : [mm] Trying to allocate memory pool (153600K)
10:17:18 : [zipfs] base.scs successfully mounted [crc_0xb39eb8f]
10:17:18 : [zipfs] patch.scs successfully mounted [crc_0x48ebc600]
10:17:18 : [game] 18 WoS Haulin init ver.1.06 (rev. 19698)
10:17:18 : Home directory: 'C:/Users/Eric/Documents/18 WoS Haulin'
10:17:18 : exec /home/config.cfg
10:17:18 : [cor] executing /home/config.cfg
10:17:18 : uset g_minicon "0"
10:17:18 : uset g_console "0"
10:17:18 : uset g_trackir "1"
10:17:18 : uset g_developer "0"
10:17:18 : uset g_steering_func_param "0.0"
10:17:18 : uset g_joy_axis_brake_dz "0.0"
10:17:18 : uset g_joy_axis_brake "7"
10:17:18 : uset g_joy_ff_gain "1.0"
10:17:18 : uset g_joy_axis_throttle_dz "0.0"
10:17:18 : uset g_joy_axis_throttle "7"
10:17:18 : uset g_joy_axis_ff "0"
10:17:18 : uset g_joy_axis_combine "0"
10:17:18 : uset g_joy_axis_steer_sens "0.6"
10:17:18 : uset g_joy_axis_steer_dz "0.0"
10:17:18 : uset g_joy_axis_steer "7"
10:17:18 : uset g_fatigue "1"
10:17:18 : uset g_police "1"
10:17:18 : uset g_subtitles "0"
10:17:18 : uset g_clock_24 "0"
10:17:18 : uset g_quality "2"
10:17:18 : uset g_reflection "1"
10:17:18 : uset g_mph "1"
10:17:18 : uset g_show_map "1"
10:17:18 : uset g_points "0.0"
10:17:18 : uset g_atrans "1"
10:17:18 : uset g_flyspeed "0.0"
10:17:18 : uset g_lang "en"
10:17:18 : uset g_colbox "0"
10:17:18 : uset g_texture_usage_stats "0"
10:17:18 : uset g_fps "0"
10:17:18 : uset r_gamma "1.0"
10:17:18 : uset r_path "3"
10:17:18 : uset r_fullscreen "1"
10:17:18 : uset r_mode "1920x1080x32x0"
10:17:18 : uset r_device "gl"
10:17:18 : uset r_driver "gl"
10:17:18 : uset ds8_mix_channels "2"
10:17:18 : uset ds8_mix_depth "16"
10:17:18 : uset ds8_mix_rate "44100"
10:17:18 : uset ds8_reverse_stereo "0"
10:17:18 : uset s_acceleration "0"
10:17:18 : uset s_mix_channels "2"
10:17:18 : uset s_mix_depth "16"
10:17:18 : uset s_mix_rate "44100"
10:17:18 : uset s_sfx_enabled "1"
10:17:18 : uset s_music_enabled "1"
10:17:18 : uset s_sfx_volume "1.0"
10:17:18 : uset s_music_volume "1.0"
10:17:18 : uset s_reverse_stereo "0"
10:17:18 : uset s_device "ds8"
10:17:18 : uset r_quirks "0"
10:17:18 : uset r_anisotropy_factor "0.5"
10:17:18 : uset r_texture_detail "0"
10:17:18 : uset i_force_gain "1.0"
10:17:18 : uset i_feedback "1"
10:17:18 : uset i_joystick2 "-1"
10:17:18 : uset i_joystick1 "-1"
10:17:18 : uset i_deadzone "0.0"
10:17:18 : uset i_device "di8"
10:17:18 : uset m_invert "0"
10:17:18 : uset m_sensitivity "0.33"
10:17:18 : uset m_filter "0"
10:17:18 : uset g_view_dist "1.0"
10:17:18 : [gl] driver: AMD Radeon HD 7900 Series
10:17:18 : [gl] vendor: ATI Technologies Inc.
10:17:18 : [gl] version: 4.4.13283 Compatibility Profile Context 14.501.1003.0
10:17:18 : [gl] GL extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
10:17:18 : [gl] GL_max_texture_size: 16384
10:17:18 : [gl] taking advantage of 'GL_ARB_fragment_program'
10:17:18 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
10:17:18 : [gl] taking advantage of 'GL_ARB_multitexture'
10:17:18 : [gl] sampler count 8
10:17:18 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
10:17:18 : [gl] taking advantage of 'GL_ARB_texture_compression'
10:17:18 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
10:17:18 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
10:17:18 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
10:17:18 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
10:17:18 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
10:17:18 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
10:17:18 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
10:17:18 : [gl] taking advantage of 'GL_ARB_vertex_program'
10:17:18 : [gl] taking advantage of 'GL_ARB_shader_objects'
10:17:18 : [gl] taking advantage of 'GL_ARB_vertex_shader'
10:17:18 : [gl] taking advantage of 'GL_ARB_fragment_shader'
10:17:18 : [gl] taking advantage of 'GL_ATI_fragment_shader'
10:17:18 : [gl] taking advantage of 'GL_ATI_draw_buffers'
10:17:18 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
10:17:18 : [gl] taking advantage of 'GL_EXT_blend_color'
10:17:18 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
10:17:18 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
10:17:18 : [gl] taking advantage of 'GL_EXT_rescale_normal'
10:17:18 : [gl] taking advantage of 'GL_EXT_secondary_color'
10:17:18 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
10:17:18 : [gl] taking advantage of 'GL_EXT_texture3D'
10:17:18 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
10:17:18 : [gl] taking advantage of 'GL_EXT_texture_env_add'
10:17:18 : [gl] max anisotropy factor : 16
10:17:18 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
10:17:18 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
10:17:18 : [gl] taking advantage of 'WGL_ARB_extensions_string'
10:17:18 : [gl] WGL_extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer
10:17:18 : [gl] taking advantage of 'WGL_ARB_pixel_format'
10:17:18 : [gl] taking advantage of 'WGL_ARB_pbuffer'
10:17:18 : [gl] taking advantage of 'WGL_ARB_render_texture'
10:17:18 : [gl] CDS init: FAIL
10:17:18 : [vid] Trying default refresh rate.
10:17:18 : [gl] CDS init: FAIL
10:17:18 : [vid] Could not set requested video mode.
10:17:19 : .\game_proc.cpp(296): unknown fn: 18 WoS Haulin