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Post by jab on May 8, 2015 22:42:42 GMT -6
So I made an added a new material to a truck I'm modding, and when I load a save game and try to switch to any exterior camera, the game crashes. Jon, do you know how to fix it, and it's not your original truck that you released.
23:35:09 : [tobj] Failed reading map name from file '/vehicle/truck/2004pt378/mudflap.tobj'. 23:35:09 : [tobj] Failed reading map name from file '/vehicle/truck/2004pt378/mudflap.tobj'. 23:35:09 : [mem] Caching of the resource '/vehicle/truck/2004pt378/mudflap.tobj' failed. 23:35:16 : ui t console:system_02 23:35:18 : ui t console:system_02 23:35:19 : ui t console:system_02 23:35:25 : ui t console:system_02 23:35:29 : [tobj] Failed reading map name from file '/vehicle/truck/2004pt378/mudflap.tobj'. 23:35:29 : [tobj] Failed reading map name from file '/vehicle/truck/2004pt378/mudflap.tobj'. 23:35:29 : [gl] texture_object: NULL item data (/vehicle/truck/2004pt378/mudflap.tobj) 23:35:29 : [tobj] Failed reading map name from file '/vehicle/truck/2004pt378/mudflap.tobj'. 23:35:29 : [tobj] Failed reading map name from file '/vehicle/truck/2004pt378/mudflap.tobj'. 23:35:29 : [gl] texture_object: NULL item data (/vehicle/truck/2004pt378/mudflap.tobj)
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Jon
Gold Certificate Member
Posts: 1,807
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Post by Jon on May 9, 2015 0:45:49 GMT -6
Honestly I don't exactly appreciate being singled out, but then again I'm probably the only one who knows what it means.
That tobj is busted, meaning it was edited with something other than a hex editor. Copy one of the original tobj's and hex edit it to accept the dds's file name. If it doesn't fit in the same amount of characters, then change the texture name to fit.
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Post by jab on May 9, 2015 0:54:21 GMT -6
Honestly I don't exactly appreciate being singled out, but then again I'm probably the only one who knows what it means. That tobj is busted, meaning it was edited with something other than a hex editor. Copy one of the original tobj's and hex edit it to accept the dds's file name. If it doesn't fit in the same amount of characters, then change the texture name to fit. Thanks! Sorry for singling you out, but I thought you would be the only one to know what the problem was, and have a fix for it...
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