Drew
Gear Grinder
#119
Posts: 65
|
Post by Drew on Apr 28, 2015 15:01:58 GMT -6
So, this time I'm not asking nub questions on Prism3d but rather zMod. I figured I would hop back into zmod after all these years by trying to put Corby's Wilkins Walking Floor trailer in game Basically, how do you get a trailer ready to put it in game? If someone has a video they could guide me to that would be great. I think I get the basic idea, but I was wondering about lights, cargoes, and etc... If there isn't a video or anything on it, if someone could teach me that would be sick. It can't be all too difficult, but i'm interested to learn it again. Just gotta set sail for the RIGHT direction I guess. Now my other question is, upon export, what type of file do I export it under? 18 WOS .pmg or .z3d? I watched Cedric's tut on ye olde youtube, but noticed his was already a .pmg file to begin with. Do I export it as a pmg and leave the z3d file or delete it? Might sound like dumb questions to you veterans but meh, you don't know till you ask I suppose.
|
|
|
Post by Big Joe on May 1, 2015 16:36:20 GMT -6
Lights would be easy. Just pull them off of another trailer and move them around to fit your lights.. As for putting that into Haulin', you'll have to right click each part and go to Properties > Vertices > Format and make sure Diffuse Color is on and Specular Color is off (When you convert a model made for newer games or GTA you have to do this). As for mats, unless you are familiar with multiple mat trailers I would just map those transparent light textures to a texture on the main dds/tga file. .pmg is the actual 18 WoS file but .z3d is the zmod file that saves all your textures and names, you want to keep both so you can easily modify your models without having to redo the texture assigning and names. There's multiple videos out there for editing, just not all into one, you can check these 2 threads for numerous tuts on modding. truckmodshop.proboards.com/thread/163/cedrics-tutorials-update-sept-27thtruckmodshop.proboards.com/thread/2018/house-tutorialsI know it doesn't cover everything you've asked, but I hope it helps.
|
|
Drew
Gear Grinder
#119
Posts: 65
|
Post by Drew on May 3, 2015 9:19:04 GMT -6
Lights would be easy. Just pull them off of another trailer and move them around to fit your lights.. As for putting that into Haulin', you'll have to right click each part and go to Properties > Vertices > Format and make sure Diffuse Color is on and Specular Color is off (When you convert a model made for newer games or GTA you have to do this). As for mats, unless you are familiar with multiple mat trailers I would just map those transparent light textures to a texture on the main dds/tga file. .pmg is the actual 18 WoS file but .z3d is the zmod file that saves all your textures and names, you want to keep both so you can easily modify your models without having to redo the texture assigning and names. There's multiple videos out there for editing, just not all into one, you can check these 2 threads for numerous tuts on modding. truckmodshop.proboards.com/thread/163/cedrics-tutorials-update-sept-27thtruckmodshop.proboards.com/thread/2018/house-tutorialsI know it doesn't cover everything you've asked, but I hope it helps. Thanks man, I appreciate the help!
|
|