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Post by Big Joe on Oct 18, 2015 18:07:19 GMT -6
I'm not one to usually ask questions but this is crazy...alright, I'm converting a VNL780 from GTS to Haulin'. I can get it ingame of course, but I am throwing a shit ton of these codes: 06:20:26 : [gl] texture_object: NULL item data (/vehicle/truck/vnl780/(texture name).tobj) 06:20:26 : [tobj] Failed reading map name from file '/vehicle/truck/vnl780/(texture name).tobj'.
This is how most of my mats are named, exact same set up except for the glass uses a different material line:
material : "wos.dif_spec.add.env.fx" { texture[0] : "parts.tobj" texture[1] : "/material/environment/vehicle_reflection.tobj" ambient : { 0.200000 , 0.200000 , 0.200000 } diffuse : { 0.498039 , 0.498039 , 0.498039 } specular : { 0.698039 , 0.698039 , 0.698039 } tint : { 1.000000 , 1.000000 , 1.000000 } shininess : 50 }
My tobjs may be the ones throwing it off though idk, I just pulled the ones from GTS since they directed to the same folder. Would I need to make new tobjs? Everything seems to be directing to the correct path but I'm still throwing errors.
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Deleted
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Post by Deleted on Oct 19, 2015 14:39:45 GMT -6
i'd make new tobj's. everytime i get that error, its because of a tobj that either wasnt edited with hex, or its after i converted from .dds to .png
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Post by Big Joe on Oct 20, 2015 8:23:14 GMT -6
Eugh, sounds like fun, making tobjs for like 20 mats lol, alright, thanks man
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Post by -=Bora=- on Oct 21, 2015 15:31:42 GMT -6
Eugh, sounds like fun, making tobjs for like 20 mats lol, alright, thanks man Set the path to the truckmodel, add all textures and export with all boxes ticked. BAM,Zmod creates them for you
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Post by Big Joe on Oct 21, 2015 23:36:44 GMT -6
Eugh, sounds like fun, making tobjs for like 20 mats lol, alright, thanks man Set the path to the truckmodel, add all textures and export with all boxes ticked. BAM,Zmod creates them for you
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Deleted
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Post by Deleted on Oct 22, 2015 11:02:14 GMT -6
i forgot to add that part. only thing i cant get it to ever do is create a .tobj for the gloss and glass if i converted the .dds over to .png. every other material is fine though.
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Post by Big Joe on Oct 22, 2015 12:55:40 GMT -6
Yeah I keep throwing these 2 codes now even though I don't have either of those as a mat, tobj, or even in the pmd for that matter: 02:54:17 : [fs] file open failed! (/vehicle/truck/vnl780/parts00.mat:0) 02:54:17 : [material] Can not open '/vehicle/truck/vnl780/parts00.mat' 02:54:17 : [fs] file open failed! (/vehicle/truck/vnl780/chrome.mat:0) 02:54:17 : [material] Can not open '/vehicle/truck/vnl780/chrome.mat'
I do have 2 files named chrom and parts but not a chrome and parts00 lol
n crashes...lol ugh -_- here I was thinking I knew enough about this damn game >_>
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