Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jun 15, 2012 10:46:47 GMT -6
Credits Polarexpress17 Bay0net Ivan Zvada Jr. aka Hardtruckisthebest The Marlboro Man aka Jake Crabtree Kris Classick Bayonet Cascadia I dont have any in game pics of the truck...ANY PROBLEMS? Contact me...Jake Crabtree on Facebook or hit me up on here...thanks I love feedback and Suggestions so bring em on i wanna know what you think and how i can make it better. i will be making more trucks like this to release so any suggestions Pm me. Heres The link for ya --> www.mediafire.com/?13ob7d9w7jlba19
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Deleted
Deleted Member
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Post by Deleted on Jun 15, 2012 12:50:24 GMT -6
Good-lookin truck man.Just needs a swan on the hood.
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Deleted
Deleted Member
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Post by Deleted on Jun 15, 2012 14:08:04 GMT -6
na brutha i based it offa this truck right here... The only thing i didnt do was put lights in the bumper
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359er
Gold Certificate Member
The TMS Bed Bug
#RadOutGranma
Posts: 3,177
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Post by 359er on Jun 15, 2012 14:32:15 GMT -6
So both of us have friends with an '00 black 379.....small world ;D
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Deleted
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Post by Deleted on Jun 15, 2012 16:33:48 GMT -6
So both of us have friends with an '00 black 379.....small world ;D Do you know bullrod?? He lives not a mile down the road from me Robert Owens...
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359er
Gold Certificate Member
The TMS Bed Bug
#RadOutGranma
Posts: 3,177
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Post by 359er on Jun 15, 2012 17:38:51 GMT -6
So both of us have friends with an '00 black 379.....small world ;D Do you know bullrod?? He lives not a mile down the road from me Robert Owens... Nope...I know Splitter....here's his truck:
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Post by seriousmods on Jun 15, 2012 17:59:40 GMT -6
Cool trucks guys.
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Mr. Boone
Gold Certificate Member
Hobo on the Corner
Posts: 1,376
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Post by Mr. Boone on Jun 15, 2012 20:15:47 GMT -6
ur kinda short on ur credits dude. classick did the visor
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Darrell
Gold Certificate Member
Posts: 4,964
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Post by Darrell on Jun 17, 2012 9:18:07 GMT -6
Also fix your link.
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Post by outlaw359 on Jun 17, 2012 9:22:37 GMT -6
Nice 05 pete cause it sure don't look 2000 to me.
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Post by harleyoutlaw on Jun 17, 2012 19:00:44 GMT -6
Nice 05 pete cause it sure don't look 2000 to me. Looks like it has the old mirrors on it. you can put one piece windows in ANYTHING!!
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Mr. D
Diesel Jockey
Fuckery, Fuckery Everywhere
Posts: 1,597
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Post by Mr. D on Jun 17, 2012 19:06:33 GMT -6
Shall I break up this 2000 model peterbilt fest with a 07 357
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359er
Gold Certificate Member
The TMS Bed Bug
#RadOutGranma
Posts: 3,177
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Post by 359er on Jun 17, 2012 22:28:20 GMT -6
Nice 05 pete cause it sure don't look 2000 to me. Says the guy that owned the "C h r i s t m a s Truck"
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Deleted
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Post by Deleted on Jun 17, 2012 23:28:08 GMT -6
Link works fine man @ Outlaw359 it is a 2000...check out his fb profile man..i did this truck pretty accuratly except the windows and the bumper lights...but other than that its good...his names Robert Owens...
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Post by Tyler on Jun 18, 2012 0:21:55 GMT -6
Wing windows and door handles are not pre 2005. Yours is a 2005 with old mirrors. Other than that, it's pretty close to the real one.
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Deleted
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Post by Deleted on Jun 18, 2012 11:32:14 GMT -6
Nice pete thank's
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Deleted
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Post by Deleted on Jun 19, 2012 16:42:46 GMT -6
It gives me a index overflow when I select it, with mods or not. Here's my prism3d log file without my mods:
******** : log created on : Tuesday June 19 2012 @ 15:37:17 15:37:17 : [sys] running on x86 / Unknown (version 6.1) / Service Pack 1 15:37:17 : [sys] DirectX version : 4.09.00.0904 15:37:17 : [cpu] GenuineIntel [Intel(R) Core(TM)2 Duo CPU P8700 @ 2.53GHz] at ~2519MHz. 15:37:17 : [cpu] Features utilized: fpu cmov mmx sse sse2. 15:37:17 : [mm] physical memory detected (2097151K/2097151K) 15:37:17 : [mm] virtual memory detected (2097024K/2048136K) 15:37:17 : [mm] Trying to allocate memory pool (153600K) 15:37:17 : [zipfs] base.scs successfully mounted [crc_0xf1e42f6a] 15:37:17 : [zipfs] patch.scs successfully mounted [crc_0x48ebc600] 15:37:17 : [game] 18 WoS Haulin init ver.1.06 (rev. 19698) 15:37:17 : Home directory: 'C:/Users/James Carpenter/Documents/18 WoS Haulin' 15:37:17 : exec /home/config.cfg 15:37:17 : [cor] executing /home/config.cfg 15:37:17 : uset g_minicon "0" 15:37:17 : uset g_console "1" 15:37:17 : uset g_trackir "1" 15:37:17 : uset g_developer "1" 15:37:17 : uset g_steering_func_param "0.0" 15:37:17 : uset g_joy_axis_brake_dz "0.0" 15:37:17 : uset g_joy_axis_brake "7" 15:37:17 : uset g_joy_ff_gain "1.0" 15:37:17 : uset g_joy_axis_throttle_dz "0.0" 15:37:17 : uset g_joy_axis_throttle "7" 15:37:17 : uset g_joy_axis_ff "0" 15:37:17 : uset g_joy_axis_combine "0" 15:37:17 : uset g_joy_axis_steer_sens "0.6" 15:37:17 : uset g_joy_axis_steer_dz "0.0" 15:37:17 : uset g_joy_axis_steer "7" 15:37:17 : uset g_fatigue "0" 15:37:17 : uset g_police "0" 15:37:17 : uset g_subtitles "1" 15:37:17 : uset g_clock_24 "0" 15:37:17 : uset g_quality "2" 15:37:17 : uset g_reflection "1" 15:37:17 : uset g_mph "1" 15:37:17 : uset g_show_map "1" 15:37:17 : uset g_points "0.0" 15:37:17 : uset g_atrans "1" 15:37:17 : uset g_flyspeed "0.0" 15:37:17 : uset g_lang "en" 15:37:17 : uset g_colbox "0" 15:37:17 : uset g_texture_usage_stats "0" 15:37:17 : uset g_fps "0" 15:37:17 : uset r_gamma "1.0" 15:37:17 : uset r_path "12" 15:37:17 : uset r_fullscreen "1" 15:37:17 : uset r_mode "1920x1200x32x0" 15:37:17 : uset r_device "gl" 15:37:17 : uset r_driver "gl" 15:37:17 : uset ds8_mix_channels "2" 15:37:17 : uset ds8_mix_depth "16" 15:37:17 : uset ds8_mix_rate "44100" 15:37:17 : uset ds8_reverse_stereo "0" 15:37:17 : uset s_acceleration "1" 15:37:17 : uset s_mix_channels "2" 15:37:17 : uset s_mix_depth "16" 15:37:17 : uset s_mix_rate "44100" 15:37:17 : uset s_sfx_enabled "1" 15:37:17 : uset s_music_enabled "1" 15:37:17 : uset s_sfx_volume "1.0" 15:37:17 : uset s_music_volume "1.0" 15:37:17 : uset s_reverse_stereo "0" 15:37:17 : uset s_device "ds8" 15:37:17 : uset r_quirks "0" 15:37:17 : uset r_anisotropy_factor "0.5" 15:37:17 : uset r_texture_detail "0" 15:37:17 : uset i_force_gain "1.0" 15:37:17 : uset i_feedback "1" 15:37:17 : uset i_joystick2 "-1" 15:37:17 : uset i_joystick1 "-1" 15:37:17 : uset i_deadzone "0.0" 15:37:17 : uset i_device "di8" 15:37:17 : uset m_invert "0" 15:37:17 : uset m_sensitivity "0.33" 15:37:17 : uset m_filter "0" 15:37:18 : [gl] driver: Quadro FX 2700M/PCI/SSE2 15:37:18 : [gl] vendor: NVIDIA Corporation 15:37:18 : [gl] version: 3.3.0 15:37:18 : [gl] GL extensions: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 15:37:18 : [gl] GL_max_texture_size: 8192 15:37:18 : [gl] taking advantage of 'GL_ARB_fragment_program' 15:37:18 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat' 15:37:18 : [gl] taking advantage of 'GL_ARB_multitexture' 15:37:18 : [gl] sampler count 4 15:37:18 : [gl] taking advantage of 'GL_ARB_texture_border_clamp' 15:37:18 : [gl] taking advantage of 'GL_ARB_texture_compression' 15:37:18 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc' 15:37:18 : [gl] taking advantage of 'GL_ARB_texture_cube_map' 15:37:18 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar' 15:37:18 : [gl] taking advantage of 'GL_ARB_texture_env_combine' 15:37:18 : [gl] taking advantage of 'GL_ARB_texture_rectangle' 15:37:18 : [gl] taking advantage of 'GL_ARB_transpose_matrix' 15:37:18 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object' 15:37:18 : [gl] taking advantage of 'GL_ARB_vertex_program' 15:37:18 : [gl] taking advantage of 'GL_ARB_shader_objects' 15:37:18 : [gl] taking advantage of 'GL_ARB_vertex_shader' 15:37:18 : [gl] taking advantage of 'GL_ARB_fragment_shader' 15:37:18 : [gl] taking advantage of 'GL_ATI_draw_buffers' 15:37:18 : [gl] taking advantage of 'GL_EXT_blend_color' 15:37:18 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array' 15:37:18 : [gl] taking advantage of 'GL_EXT_draw_range_elements' 15:37:18 : [gl] taking advantage of 'GL_EXT_rescale_normal' 15:37:18 : [gl] taking advantage of 'GL_EXT_secondary_color' 15:37:18 : [gl] taking advantage of 'GL_EXT_separate_specular_color' 15:37:18 : [gl] taking advantage of 'GL_EXT_texture3D' 15:37:18 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp' 15:37:18 : [gl] taking advantage of 'GL_EXT_texture_env_add' 15:37:18 : [gl] max anisotropy factor : 16 15:37:18 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic' 15:37:18 : [gl] taking advantage of 'GL_NV_register_combiners' 15:37:18 : [gl] taking advantage of 'GL_NV_register_combiners2' 15:37:18 : [gl] taking advantage of 'GL_NV_texture_env_combine4' 15:37:18 : [gl] taking advantage of 'GL_NV_texture_shader' 15:37:18 : [gl] taking advantage of 'GL_NV_texture_shader2' 15:37:18 : [gl] taking advantage of 'GL_NV_texture_shader3' 15:37:18 : [gl] taking advantage of 'GL_NV_fragment_program' 15:37:18 : [gl] taking advantage of 'GL_NV_fragment_program_option' 15:37:18 : [gl] taking advantage of 'GL_NV_fragment_program2' 15:37:18 : [gl] taking advantage of 'GL_NV_vertex_program' 15:37:18 : [gl] taking advantage of 'GL_NV_vertex_program2' 15:37:18 : [gl] taking advantage of 'GL_NV_vertex_program2_option' 15:37:18 : [gl] taking advantage of 'GL_NV_vertex_program3' 15:37:18 : [gl] taking advantage of 'GL_SGIS_generate_mipmap' 15:37:18 : [gl] taking advantage of 'WGL_ARB_extensions_string' 15:37:18 : [gl] WGL_extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_float_buffer WGL_NV_gpu_affinity WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle WGL_NV_swap_group WGL_NV_video_capture 15:37:18 : [gl] taking advantage of 'WGL_ARB_pixel_format' 15:37:18 : [gl] taking advantage of 'WGL_ARB_pbuffer' 15:37:18 : [gl] taking advantage of 'WGL_ARB_render_texture' 15:37:18 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle' 15:37:18 : [gl-quirk] Enabling workaround for alpha-testing overoptimization. 15:37:18 : [gl] CDS init: OK 15:37:18 : [gl] SetPixelFormat: OK 15:37:18 : [gl] wglCreateContext: OK 15:37:18 : [gl] OpenGL framebuffer context init OK 15:37:18 : [snd] select device (ds8) 15:37:18 : [ds8] Available device : Primary Sound Driver (). 15:37:18 : [ds8] Available device : Speakers (High Definition Audio Device) ({0.0.0.00000000}.{f154b900-de7f-4841-9c45-b842edc96280}). 15:37:18 : [ds8] Available device : Digital Audio (S/PDIF) (High Definition Audio Device) ({0.0.0.00000000}.{455572a9-928c-4f42-baaa-da48598e7137}). 15:37:18 : [ds8] Initialization OK. 15:37:18 : [game] Trying to mount MOD archive: C:/Users/James Carpenter/Documents/18 WoS Haulin/mod/379release-Camera.scs 15:37:18 : [zipfs] C:/Users/James Carpenter/Documents/18 WoS Haulin/mod/379release-Camera.scs successfully mounted [crc_0x3b600d0e] 15:37:18 : [game] Trying to mount MOD archive: C:/Users/James Carpenter/Documents/18 WoS Haulin/mod/379release-Interior.scs 15:37:18 : [zipfs] C:/Users/James Carpenter/Documents/18 WoS Haulin/mod/379release-Interior.scs successfully mounted [crc_0x5b37561] 15:37:18 : [game] Trying to mount MOD archive: C:/Users/James Carpenter/Documents/18 WoS Haulin/mod/379release-Store.scs 15:37:18 : [zipfs] C:/Users/James Carpenter/Documents/18 WoS Haulin/mod/379release-Store.scs successfully mounted [crc_0x9330408c] 15:37:18 : [game] Trying to mount MOD archive: C:/Users/James Carpenter/Documents/18 WoS Haulin/mod/379release.scs 15:37:18 : [zipfs] C:/Users/James Carpenter/Documents/18 WoS Haulin/mod/379release.scs successfully mounted [crc_0x3537aab8] 15:37:18 : [game] Trying to mount MOD archive: C:/Users/James Carpenter/Documents/18 WoS Haulin/mod/CAT 3406 Sound.scs 15:37:18 : [zipfs] C:/Users/James Carpenter/Documents/18 WoS Haulin/mod/CAT 3406 Sound.scs successfully mounted [crc_0x5efac6b8] 15:37:18 : g_ui_recache 15:37:18 : exit 15:37:19 : Starting physics server: \gOpen Dynamics Engine (svn revision 981) 15:37:26 : Loading city data .... 15:37:38 : e:\devel\prism_hauling\src\p3core\collections/arrays/arrays_base_impl.h(1333): unknown fn: [array_t] boundary check failed - index overflow
Please help me!!!!!!!!!!
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Post by Mado S. Yaghi on Jun 19, 2012 16:49:19 GMT -6
i hate this fuckin error this what u do , u export then import it back delete the old one set the mats and export again that always work for me !
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jun 19, 2012 16:56:10 GMT -6
What do you mean? I'm new to this sort of stuff.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jun 19, 2012 16:59:08 GMT -6
when i get that error it usually occurs because i forgot the collision box
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