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Post by Anthony A. on Nov 5, 2016 11:51:02 GMT -6
Thanks, in advanced for anyone that can help me! So I'm trying to make a company logo only out of a texture, similar to how i did in Haulin with a black/white alpha. I have everything setup in zmod applied the texture to a part of the truck scaled it setup the texture ass the glass mat. (change the name of course) but when i go in game it doesn't show up and makes the screen go crazy. In haulin it was as easy as setting up the texture assigning the tobj and pointing to the texture, to make it easier to understand I'm trying to make what you could call a Window Decal or sticker (Black Texture)-(White lettering in the Alpha) maybe its my mat. files any help would be greatly appreciated
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Post by jab on Nov 5, 2016 14:33:22 GMT -6
Define what you mean by your screen goes crazy?
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Post by Anthony A. on Nov 5, 2016 20:18:26 GMT -6
Define what you mean by your screen goes crazy? Kinda of like a bunch of loose mesh or you've exploded an object in mesh mode
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Post by jab on Nov 5, 2016 21:50:50 GMT -6
Define what you mean by your screen goes crazy? Kinda of like a bunch of loose mesh or you've exploded an object in mesh mode Oh gotcha. Try checking the UV Channels, and I believe in zmod when you export and a part doesn't have enough UV Channels, it will show a message in the command line telling you the name of the part and how many channels it needs to have.
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Post by Anthony A. on Nov 6, 2016 8:24:29 GMT -6
Kinda of like a bunch of loose mesh or you've exploded an object in mesh mode Oh gotcha. Try checking the UV Channels, and I believe in zmod when you export and a part doesn't have enough UV Channels, it will show a message in the command line telling you the name of the part and how many channels it needs to have. Thanks man, i did check on the export nothing there its almost like my texture is wrong or something i think i need another matt. because regardless with a black/white alpha only the white will show correct? Unless the matt, tells it to light up.
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Post by Moose78 on Nov 6, 2016 10:07:13 GMT -6
You could try copying one of the glass textures, then in Photoshop/paint.net, whatever, make a transparent logo and put it onto the glass.dds texture. Then in zmod, just copy the existing glass material, make a new one and remap the window to your newly created texture. Or, you could just make a surface, make a transparent logo, and map it to the created surface and apply it to the window as well.
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Post by Anthony A. on Nov 9, 2016 12:59:09 GMT -6
You could try copying one of the glass textures, then in Photoshop/paint.net, whatever, make a transparent logo and put it onto the glass.dds texture. Then in zmod, just copy the existing glass material, make a new one and remap the window to your newly created texture. Or, you could just make a surface, make a transparent logo, and map it to the created surface and apply it to the window as well. So tried creating my own texture and applying the glass mat. but sadly the outcome is just a square with tint over where i have put the logo on the sleeper, this is a real head scratcher for me.
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Dogebilt
Gold Certificate Member
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Posts: 729
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Post by Dogebilt on Nov 9, 2016 23:30:48 GMT -6
try eut2.dif.over
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Post by Anthony A. on Nov 10, 2016 12:49:44 GMT -6
@dogebilt Thanks Man! It worked
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